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Showing posts with the label Virtualreality

How Virtual Fitness Communities Keep People Motivated

  Staying motivated to work out can be a challenge—especially when you’re tackling fitness goals by yourself. But what if your phone could connect you to a network of people who are all rooting for you? That’s the reality of virtual fitness communities today, and they’re transforming how people across the world approach exercise. Virtual Fitness Is Thriving Online fitness is no longer just a niche—it's a booming industry. In 2023, the global market for digital workouts reached over $15.3 billion, and it's expected to maintain a strong 32% annual growth rate through 2032. This rise is closely linked to how common smartphones and internet access have become. What’s even more telling? On-demand workout videos surged in popularity after the pandemic, seeing a 311% increase in engagement. Experts say this growth is here to stay. By 2025, the Digital Fitness & Well-Being market is expected to reach $65.73 billion in revenue, proving that virtual fitness is more than just a tem...

AR Glasses: Finally Mainstream in 2025?

    After years of promises, false starts, and technological hurdles, augmented reality (AR) glasses are making a serious push for mainstream adoption in 2025. But are we truly at the tipping point where these devices will become as common as smartphones? Let's explore the current state of AR glasses, recent breakthroughs, remaining challenges, and what the near future might hold. What Are AR Glasses? AR glasses overlay digital information on your view of the real world. Unlike virtual reality (VR) headsets that completely immerse you in a digital environment, AR glasses enhance your normal vision with helpful information, entertainment, or interactive elements while still allowing you to see and interact with your surroundings. The basic components of most AR glasses include: Transparent displays in front of your eyes Cameras and sensors to map your environment Processors to run AR applications Batteries for power Some form of input control (touch panels, hand tracking, or v...